Nim Jr.
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On your turn jr., you must remove one, two, or three from play jr.. Once you end your turn jr., your opponent jr. will do the same.
Whoever removes all from play wins jr..
Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.Remove one jr.
End turn jr.End turn jr.End turn jr.End turn jr.End turn jr.End turn jr.End turn jr.End turn jr.End turn jr.